25 - Recap Clip 7.11: Local Search (Part 1) [ID:22056]
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Yesterday we talked about a different class of search algorithms which we

call local search. The idea there was that for certain problems the search

spaces are so high dimensional, branching factor a thousand to a million or

something like this, where you cannot actually afford to be systematic

because you reach the giga node barrier which is kind of up to a billion

nodes we can do somehow. Where you reach that barrier after a search

depth of three. Okay so the idea is to let go of systematisimty, we're letting

go of completeness that way as well and optimality anyway and do something less

memory demanding. The idea there is that you keep only one or a few

search nodes in memory, everything else you forget. So no fringe anymore or tiny

little teensy weensy little fringe and the class of algorithms we get

there is something we call local search algorithms and those get by without a

lot of memory but also don't give you things like repeated state checking

because you have to remember something for that or recording the solution path

that takes memory as well. So we just basically do these things for what we

call configuration problems. You just have a configuration like eight queens,

you have a solution, it's easy to check that this is indeed a solution but how

you came there we're not interested in and we don't know. Same thing for

factory floor out layout or so if you can tell this is a good solution then

you don't want to know what was my thought process for putting this machine

here, I don't care as long as it makes me money. Okay so integrated circuit

design all of those kind of things we do traditionally by local search and in a

way local search or search at all isn't really considered AI anymore because we

understand it well. So we'll play with eight queens, no we did play with eight

queens, this is not the mode I wanted, I thought it was this, let's see yeah that

works. Traveling salesman problem is a known hard problem which is in this

class and we looked at these things. Okay we looked at an algorithm, extremely

simple algorithm, we call it hill climbing because that's exactly what you

do. In every state you compute the successor states which there might be a

few if you have a branching factor of a thousand that is a thousand successor

states and then you pick the best one and greedily kind of follow the steepest

hill you can find with a hope to get to the overall summit in say Everest. Okay

we looked at a concrete example of eight queens and that is something where you

kind of see two things here, one is that it's still as important how we represent

the problem and this is a particularly nice problem representation where we

basically every board we represent as an eight topple of digits between one

and eight right we know that if there is two queens in one column then that's not

going to be a solution anyway so we can restrict then go for a very simple

representation and the idea here is that we compute for all the possible moves

and we restrict queens to move in their column we compute the number of

successor states though we have 64 minus 8 successor states here so we have a

what is it 56 dimensional problem branching factor of 56 and you can see

all the successor states here and we see that there's one two three four that are

optimal and we choose one of those and if you keep doing that you end up in a

local minimum which might not be a solution unfortunately okay so what do

we do we do random restarts and the general kind of phenomena you have is in

this picture we have local minima maxima global maxima we have flat regions which

might actually be maxima or not and when we get into any of these features we

don't quite know what to do and whenever we don't know what to do we do something

random in AI okay humans by the way do it too okay we're a little bit more

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00:08:06 Min

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2020-10-28

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2020-10-28 12:16:53

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Recap: Local Search (Part 1)

Main video on the topic in chapter 7 clip 11.

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